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Goals for ETKM Levels

Level Goals

Training Reference

Goals for EachTraining Level

What you’re expected to build at each level of ETKM — from foundational strikes through advanced weapons defense and ground competency.

Level Goals

What You’ll Build at Each Level

L1 Level 1 — Yellow Belt

  • Striking & Movement: Basic striking for self-defense (straight punches, elbows, knees, kicks), basic stance and movement.
  • Control: Head and neck control, arm drag, duck under.
  • Self-Defense: Defend against basic chokes, rear headlock, straight and haymaker punch defense, defense against basic takedowns.
  • Ground: Movement on ground when attacker is standing, kicks from ground, getting up.

L2 Level 2 — Orange Belt

  • Striking & Movement: Hooks, uppercuts, and combinations including punches, elbows, knees, and kicks. Basic clinch management. Defend against skilled punches and low kicks.
  • Control: 2-on-1 Russian arm, rear headlock, front headlock.
  • Self-Defense: Defend against bearhugs and more difficult chokes and headlocks.
  • Ground: Escape full mount, maintain full mount, basic control from guard, escape from guard.

L3 Level 3 — Green Belt

  • Striking & Movement: Stand-up fighting competency (combinations, defenses, movement), clinch management, more difficult kicks, defend medium and high kicks.
  • Control: 2-on-1 Russian arm, sweeps forward and back, takedown, neck takedown.
  • Self-Defense: More difficult bearhug positions and headlocks.
  • Ground: Escape side control, maintain side control, basic attacks and defenses from guard (arm bar, arm triangle, kimura, guard sweep).

L4 Level 4 — Blue Belt

  • Striking & Movement: Advanced kicks, fight strategy and tactics (understanding range), higher-level skill at all ranges.
  • Control: Stand-up and ground positional flow, bearhug to headlock.
  • Self-Defense: Basic defenses against gun and stick.
  • Ground: Sweeps and basic takedowns, attacks and defenses from side control. By end of Blue Belt: competency in full mount, side control, and guard — attacking and defending.

L5 Level 5 — Brown Belt

  • Striking & Movement: Advanced kicks, fighting competency at all ranges including ground.
  • Control: Neck takedowns, hip bumps, snap downs, head and arm control.
  • Self-Defense: Defense against knives and long guns, advanced handgun defenses, Full Nelson defenses, judo throws.
  • Ground: Continued competency in ground sparring, using tactics and positions to control.

L6 Level 6 — Black Belt

  • Striking & Movement: Advanced combinations including switch kicks and complex punch-kick sequences. Throws and takedowns refined for high-stress scenarios. Weapons integration — using sticks, knives, and firearms offensively as extensions of your combative skills.
  • Control: R.C.A.T. (Redirect, Control, Attack, Take Away) applied to third-party protection and weapon retention scenarios. Coordinating protective actions under pressure.
  • Self-Defense: Handgun threats from all positions (front, behind, mounted, kneeling, over obstacles, hostage). Carjacking defenses. Edged weapon threats and defenses. Blunt object defense and disarms. Third-party protection against armed threats.
  • Ground: Armed ground fighting. Weapon retention from ground positions. Multiple attacker ground defense.

Each level is cumulative. What you build here becomes the foundation for everything that follows.

  • RCAT: Weapon Defense Series

    Control: What Is It Really and How to Get It Quickly

    Squeezing is not control. Take the weapon, or the limb that runs it, to a surface and pull the air out.

  • Predictability Principle

    The Predictability Principle 6 of 6

    Hick’s Law, Operational Honesty, and the Complete Predictability Framework How Everything Connects (6 of 6) You’ve made it to the end of this series.

  • Predictability Principle

    The Predictability Principle 4 of 6

    A/B Testing Your Way to Faster Decisions How to Build a Brain That Chooses Right Under Pressure (4 of 6) There’s a moment in.