ETKM Goals for each Training Level of Krav Maga
LEVEL ONE (Yellow Belt)
Striking and Movement - basic striking for self defense (straight punches, elbows, knees, kicks); basic stance and movement
Control - Head and Neck control, Arm Drag, Duck Under
Self Defense - Defend against basic chokes and rear headlock, Basic punch defense against straight and haymaker punches, Defense against basic takedowns
Ground — Movement on ground when attacker is standing, kicks from ground, getting up
LEVEL TWO (Orange Belt)
Striking and Movement - Hooks, uppercuts, and combinations that include punches, elbows, knees, and kicks; basic understanding of clinch management; ability to defend against skilled punches and low kicks
Control - 2 on 1 Russian Arm, Rear Head Lock, Front Head Lock
Self Defense - Defend against bearhugs and more difficult chokes and headlocks
Ground - Escape full mount; maintain full mount; basic control from guard; escape from guard
LEVEL THREE (Green Belt)
Striking and Movement - Competency in stand up fighting (combinations, defenses, movement); competency in clinch management; introduction of more difficult kicks; ability to defend medium and high kicks
Control - 2 on 1 Russian Arm, Sweeps forward and back, Takedown, neck takedown
Self Defense - More difficult bear hug positions and headlocks
Ground - Escape from side control; maintain side control; basic attacks and defenses from guard (arm bar, arm triangle, kimura, guard sweep)
LEVEL FOUR (Blue Belt)
Striking and Movement - Advanced kicks; fight strategy and tactics (understand range, etc.), higher level of skill in fighting at all ranges
Control - Stand up and Ground positional flow, Bearhug to Headlock
Self Defense - Basic defenses v. gun and stick
Ground - Sweeps and basic takedowns; attacks and defenses from side control; by the end of blue belt, the practitioner should show competency in all full mount, side control, and guard including attacking and defending.
LEVEL FIVE (Brown Belt)
Striking and Movement - Advanced Kicks; fighting competency at all ranges including ground fighting.
Control - Neck Takedowns, Hip bumps, Snap downs, Head and arm control
Self Defense - Defense vs Knives and Long Guns; Advanced defenses v. Handgun; Full Nelson defenses; judo throws
Ground - Continued competency in ground sparring; using tactics and positions to dominate